Draw Your Own Comics

08Transition to digital

When: only once you can construct and pose a character from imagination on paper — roughly the end of Phase 4, into Phase 5. Digital drawing is a separate motor and software skill; layering it on too early spends hours you don’t have to spare.

first steps Re-do a few Phase 1 line/ellipse drills digitally to calibrate to the screen, learn layers (sketch → ink → color), and settle on two or three brushes you like. Don’t chase advanced rendering.

Color it: flatting basics

Once your layer workflow is comfortable, learn flatting — filling each area of your linework with a flat, solid color on its own layer before any shading. It’s the standard first step in digital comic coloring, and the difference between a coloring session that takes 20 minutes and one that takes 3: this Procreate walkthrough shows the selection-and-fill method.

keep it simple Pick 3–5 colors total for your first colored page. A limited palette forces decisions that actually read, and it’s far more forgiving than choosing from millions of colors with no plan.

Choosing a palette, not just filling it in

Flatting is mechanical; picking colors that actually read is a separate skill most free “how to color” tutorials skip. Working comic colorist K. Michael Russell teaches color theory alongside flatting for free on his own site and YouTube — the same lessons he sells in his paid courses, offered as free trials. The Sequential Artists Workshop’s free “How To Color Your Comics” is a shorter, practical companion: get your values right before worrying about which exact hue you picked — readable line art beats a pretty palette every time.

Track your progress

Video
Video
K. Michael Russell — free color & flatting tutorials: LessonSequential Artists Workshop — How To Color Your Comics: Lesson

Sign in above to save your progress and sync it across devices.